![]() ![]() This is something that its imitators early on failed to recognise: underneath all the potentially traumatising blood and goofy one-liners, the games take themselves and the franchise’s comic book-like lore deeply seriously. And though 2019’s Mortal Kombat 11 attempted to make a case for peace in its story campaign, violence is a part of the franchise’s DNA that seems to be obsessed with just looking forward and trying to top itself as much as possible.Īt the same time, the series believes in itself. Recent games have gone out of their way to address old aspects of the franchise’s past, both through deeper characterization and updated visual designs. ![]() The violence by way of gory Fatalities (and later Brutalities and X-ray moves) wouldn’t be the only controversy leveled at the franchise - microtransactions of recent games aside, there was much to make of its portrayal of women and racial stereotypes. As it grew in popularity, its violence helped kickstart the moral panic of video games in the 90s alongside id’s Doom and Digital Pictures’ Night Trap, resulting in the eventual conception of the Entertainment Software Ratings Board. When it released on home consoles, it sold over three million copies within a few weeks, and its arcade version became one of the highest-grossing arcade games of 1993 in North America alongside NBA Jam. Mortal Kombat became extremely popular in the best and worst ways. ![]()
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